KOMODO GALLANT'S PROFILE
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Chessey storylines
Good writing and dialogue can make or break a game, so I'm happy to see you're eager to learn.
Others have given good advice; reading helps, and writing good dialogue is dependent on your own skills as a writer. Those won't build overnight, but reading is a good start. Until then, always make sure to base how a character talks on;
1- their motive. What do they want?
2- Their relationship with the protagonist, or whoever it is they're talking to. Do they like them? Hate them? Barely know them? And how will your audience know this from what they say?
3- their emotional/physical state at this time. A sad person may talk in s-s-stutters, while an injured person's sentences may be interrupted by moaning, and death. =D
4- In some cases, where they live. Do they have an accent? Usually, in games, you want accents to be subtle so as they're not so incredibly irritating or distracting. Also- are there particular colloquials or idioms for the region?
5- Their personality. How do they want to represent themselves? A person who wants to seem tough will try and sound tough, a kind person will use sweet words, a king will speak regally. Since you mentioned final fantasy, I recommend you take a look at what each of your favorite characters say and how that represents their personality. Or maybe, they don't talk that often at all. Silence can speak volumes! ;D
Also; A lot of dialogue doesn't equal good dialogue. If a character has nothing useful or interesting to say, just leave it out. Everything should be worth reading.
I think that's all I have to say for the moment. I hope I was of help.
Others have given good advice; reading helps, and writing good dialogue is dependent on your own skills as a writer. Those won't build overnight, but reading is a good start. Until then, always make sure to base how a character talks on;
1- their motive. What do they want?
2- Their relationship with the protagonist, or whoever it is they're talking to. Do they like them? Hate them? Barely know them? And how will your audience know this from what they say?
3- their emotional/physical state at this time. A sad person may talk in s-s-stutters, while an injured person's sentences may be interrupted by moaning, and death. =D
4- In some cases, where they live. Do they have an accent? Usually, in games, you want accents to be subtle so as they're not so incredibly irritating or distracting. Also- are there particular colloquials or idioms for the region?
5- Their personality. How do they want to represent themselves? A person who wants to seem tough will try and sound tough, a kind person will use sweet words, a king will speak regally. Since you mentioned final fantasy, I recommend you take a look at what each of your favorite characters say and how that represents their personality. Or maybe, they don't talk that often at all. Silence can speak volumes! ;D
Also; A lot of dialogue doesn't equal good dialogue. If a character has nothing useful or interesting to say, just leave it out. Everything should be worth reading.
I think that's all I have to say for the moment. I hope I was of help.
~Compositions~
"Promise" was very melodic and peaceful, a good mood-creator; that's an essential aspect of video game music, in my not-so humble opinion. ^^
Thanks for sharing.
Thanks for sharing.
What we did horribly on our first games.
The very first one... I think it was about a dragon, and you lived in this kingdom of elves that had a silk/ore trade going on with the humans from the continent to the east. The humans, or dwarves, or whatever they were, cut off the trade... I think just be be jerks. I remember that all you did to fix that was just walk into the mines and kill the dwarf leader. Yeah, that's dragon diplomacy for you.
I don't think I ever made the ending. It had a lot of things messed up about switches, too.... you kept having that same stupid conversation with the elf king way too many times.
It was basically living proof that good writing is very important in video games. Meaning it sucked, because it had basically none. :3
I don't think I ever made the ending. It had a lot of things messed up about switches, too.... you kept having that same stupid conversation with the elf king way too many times.
It was basically living proof that good writing is very important in video games. Meaning it sucked, because it had basically none. :3














